Dedicated 3D Weapons and Hardsurface Artist with a strong focus on creating high-fidelity models for video games. Experienced in modeling realistic firearms, attachments, and equipment and Hardsurface assets.
Worked on commissions as a freelancer. where I got to work on a range of game-ready weapons and attachments, following realism and respecting real-life proportions to make them modular. Taking Responsibility of Lowpoly, Highpoly, UVs and textures.
Had the pleasure to work as a Weapons Artist on Splitgate 2 (November 2022 - June 2025).
My responsibilities included converting CAD concept designs from Plasticity and Fusion 360 into fully game-ready assets, handling the entire art pipeline. refining and resolving design gaps as needed during production. creating lowpoly, highpoly, UV's and textures. meeting game optimization specifications, and following feedback to achieve the desired art direction and consistency with the rest of the weapons.